CHARLIE FOXTROT & THE GALAXY OF TOMORROW
Charlie Foxtrot has spent his entire clone life fitting in, but finally he snaps -he's just got to be true to himself! Pursued by the evil agents of the Empire of Conformity, Charlie must escape the clone mother station, track down the intergalactic rebellion against conformity, join their cause and return to liberate his clone brethren. To accomplish this he must undertake a quest through the galaxy, to strange planets full of stranger inhabitants. Can you help Charlie through this epic, zany quest?
Charlie Foxtrot & The Galaxy of Tomorrow is a full-length adventure game in the tradition of Sierra's Space Quest series published in the 1980s and early 1990s. It is specifically designed to parody sci-fi as a genre and as such has a humorous, almost wacky tone. The graphics are intentionally primitive to evoke the atmosphere of early sci-fi computer games, but the characters and interactions have all been laboriously animated. Serveral musical tracks have also been parodied, and there are many other original compositions that further contribute to the atmosphere. The puzzles in this quest are challenging but ultimately logical, with frequent (if subtle) hints woven into the text of the game. The plot is silly at times, epic at others, and in the end the player is left with the sense of truly having changed the galaxy.
In Game Screen Shots
The game is made with Adventure Game Studio (AGS)
. The 5MB zip file extracts to approximately 50MB. There are 1827 sprites in this game, 71 separate background drawings, 32 characters to speak with, 25 music tracks and thousands of interactions. It took roughly a year to make in my spare time, but vacations, school, side projects, remote work sites and the blahs stretched it out to about a year and a half.
There hasn't been much commentary yet, as the game has just recently been released. If anyone says anything good I'll be sure to post a link here!